[{"data":1,"prerenderedAt":1943},["ShallowReactive",2],{"header-menu-libraries:en":3,"units-library:en":1782},{"guide":4,"codes":315,"units":431,"weapons":680,"vehicles":916,"maps":1181,"battles":1396,"updates":1604},[5],{"id":6,"title":7,"author":8,"body":9,"category":284,"coverLabel":285,"coverTone":286,"description":287,"draft":288,"extension":289,"faq":290,"featured":288,"game":294,"h1":295,"keyTakeaways":296,"meta":301,"navigation":303,"path":304,"publishedAt":305,"readTime":306,"seo":307,"sitemap":308,"statCards":309,"stem":310,"tags":311,"updatedAt":305,"__hash__":314},"guide\u002Fen\u002Fguide\u002Fguide.md","Ragdoll Wars Beginner Guide: Build Your First Battle","Ragdoll Wars Guide",{"type":10,"value":11,"toc":269},"minimark",[12,17,36,39,42,46,49,58,61,65,68,73,76,80,83,123,130,139,145,160,164,167,199,202,205,209,214,217,221,224,228,231],[13,14,16],"h2",{"id":15},"start-with-a-small-blue-versus-red-test","Start with a small Blue-versus-Red test",[18,19,20,21,25,26,35],"p",{},"The fastest way to learn ",[22,23,24],"strong",{},"Ragdoll Wars"," is to treat your first visit as a controlled battlefield test, not as a race to fill the map. Enter the Arena tutorial, choose a team, place a small group of units, start the fight, and watch what changes when you add a vehicle, cover, or support attack. The game is a military sandbox built around ragdoll physics, combat reactions, and flexible battlefield setups, so your first useful goal is learning how ",[27,28,34],"a",{"href":29,"target":30,"rel":31},"\u002Funits","_blank",[32,33],"noopener","noreferrer","unit deployment and roles"," work.",[18,37,38],{},"Keep the first scenario readable: one side with a few soldiers and one side with a comparable opposing force. After you can identify who is firing, who is moving, and when the fight has effectively ended, rebuild the same setup with one changed element. That approach teaches more than spawning every available object at once. It also gives you a clear checkpoint: you should be able to explain which change affected the battle before you expand it.",[18,40,41],{},"The opening material does not establish a conventional level, currency, or permanent upgrade path. Use the Shop and deployment controls as access points for sandbox content, but do not assume that an item has a price, unlock condition, or lasting progression unless the current in-game interface shows it.",[13,43,45],{"id":44},"how-an-arena-battle-moves-from-setup-to-result","How an Arena battle moves from setup to result",[18,47,48],{},"An Arena session follows a setup-to-observation flow. You choose a battlefield and opposing team colors, place units and other objects, then start the fight. Once combat begins, the state changes through movement, firing, hits, ragdoll reactions, vehicle damage, and casualties. You can pause or change the viewing speed while you inspect that state, then decide whether to stop, add support, or rebuild the scenario.",[18,50,51,52,57],{},"This is a repeatable experiment rather than a confirmed linear campaign. A simple session can be Blue soldiers against Red soldiers; a more involved one can add a Humvee, Tank, Helicopter, defensive structures, or support attacks. Missions are also present as a separate objective-oriented activity, but the available evidence does not establish their names, rewards, or completion requirements, so the first tutorial should stay focused on the sandbox ",[27,53,56],{"href":54,"target":30,"rel":55},"\u002Fbattles",[32,33],"Arena battle setup",".",[18,59,60],{},"The practical progression is from legibility to complexity. First make sure both teams can engage. Next test a single weapon or vehicle role. Then add terrain objects or an area effect and compare the outcome. If you cannot tell why a team won, return to the smaller setup instead of treating the result as a reliable balance verdict.",[13,62,64],{"id":63},"tools-that-shape-your-first-battlefield","Tools that shape your first battlefield",[18,66,67],{},"These are the elements worth learning first. Each has a different job, so use one at a time when you are trying to understand a result.",[69,70],"guide-table",{":columns":71,":rows":72},"[{\"key\":\"element\",\"label\":\"Element\"},{\"key\":\"effect\",\"label\":\"What it affects\"},{\"key\":\"beginner_use\",\"label\":\"Beginner use\"}]","[[\"Arena\",\"The battlefield where teams and objects are deployed\",\"Use it as the controlled space for your first test\"],[\"Blue and Red teams\",\"The opposing sides and visual separation of forces\",\"Give each side a small, readable group before adding variety\"],[\"Units\",\"The soldiers and combat entities that create the main engagement\",\"Start with ordinary troops, then compare roles such as Sniper or RPG\"],[\"Weapons\",\"How a unit attacks and what targets it can pressure\",\"Test Pistol, AK, Sniper, RPG, Mortar, or Flamethrower separately\"],[\"Vehicles\",\"Mobile heavy combat presence and a new target type\",\"Add a Humvee, Tank, or Helicopter after the infantry test\"],[\"Structures\",\"Cover, lines of sight, and routes through the field\",\"Place Sandbags, Walls, or Fences around a position, not everywhere\"],[\"Support attacks\",\"Large battlefield effects that can change many targets at once\",\"Use Airstrike, Nuke, or Landmine only after you understand the normal fight\"],[\"Battle controls\",\"Selection, camera, pause, and time-scale tools\",\"Use box selection, cinematic or first-person views, and 0.5x–2x speed to inspect results\"]]",[18,74,75],{},"The table is a learning order, not a power ranking. An RPG is useful for testing a heavy target such as a Tank, while a Sniper can help you observe long-range pressure; no dependable damage values or universal best loadout are established. Likewise, Nuke is described as highly destructive, but its exact range and damage are not established. Keep your viewing position away from the affected area when testing it.",[13,77,79],{"id":78},"your-first-complete-arena-run","Your first complete Arena run",[18,81,82],{},"Follow this sequence once before building a large war. Every stage has a visible checkpoint and a clear transition, so you can tell whether the setup is working.",[84,85,86,93,99,105,111,117],"ol",{},[87,88,89,92],"li",{},[22,90,91],{},"Enter the Arena tutorial."," From the opening flow, enter the Arena used to learn the game. You may skip the opening cutscene if it is offered; the important checkpoint is that the battlefield and deployment interface are visible. Continue when you can see the team and placement controls.",[87,94,95,98],{},[22,96,97],{},"Choose Blue and identify the opposing side."," Select Blue for your own starting force and locate the opposing Red side or enemy placement area. The checkpoint is not a particular team advantage; it is simply that you can distinguish your units from the force they will face. Move on once both sides have a clear position.",[87,100,101,104],{},[22,102,103],{},"Place a small infantry group."," Use the deployment or Shop interface to place a few soldiers for Blue, then create a similarly understandable opposing group. Avoid filling the Arena. You should see units on both sides before the fight begins; if one side is missing, correct the placement rather than starting an unreadable battle.",[87,106,107,110],{},[22,108,109],{},"Start the battle and watch the first exchange."," Begin the fight and observe who moves, fires, takes hits, or falls into a ragdoll reaction. The first feedback is the battlefield changing from a static arrangement to an active engagement. Let the exchange establish a baseline before adding a new object.",[87,112,113,116],{},[22,114,115],{},"Pause and inspect the state."," Use pause when you need to examine a firing line or select units. You can hold the left mouse button and drag a box over soldiers to select them. The checkpoint is a readable view of the surviving positions; transition when you know which part of the setup you want to change.",[87,118,119,122],{},[22,120,121],{},"Compare time and camera views."," Resume at 0.5x to inspect hits and ragdoll reactions, use 1x for the normal battle, or use 2x to move through a crowded fight more quickly. Try a cinematic or first-person camera when you need a different view of the same event. Do not treat a camera change as a gameplay buff; it changes observation, not the reported combat rules.",[124,125],"guide-video-embed",{":segments":126,"description":127,"title":128,"videoId":129},"[{\"start\":22,\"label\":\"Enter the Arena tutorial and set up Blue\"}]","This moment supports the first Arena run by showing team choice, vehicle deployment, support attacks, battle controls, camera views, unit selection, and the Shop.","Follow the Arena tutorial setup","-39dQr-pl_E",[84,131,133],{"start":132},7,[87,134,135,138],{},[22,136,137],{},"Add one controlled combat element."," Stop or reset the setup and add one Humvee, Tank, Helicopter, or selected weapon role to one side. A useful first comparison is an RPG against a Tank, but do not infer exact damage from one result. The checkpoint is that the new object is present and its interaction is visible; continue only after you can identify what it was meant to test.",[124,140],{":segments":141,"description":142,"title":143,"videoId":144},"[{\"start\":269,\"label\":\"Set up Tank, RPGs, and Humvees\"}]","This moment supports the controlled combat comparison by showing a Red-versus-Blue setup with a Tank, RPGs, and Humvees before the battle starts.","Compare Tank and RPG battle setups","D5M6IhuXzS8",[84,146,148,154],{"start":147},8,[87,149,150,153],{},[22,151,152],{},"Test cover or a support attack separately."," In another run, place Sandbags, Walls, or Fences near a position, or test Airstrike, Landmine, or Nuke without combining all three. Start the fight and observe how lines of sight, movement, or casualties change. Keep clear of the blast area when using a destructive support option. This stage ends when you have a comparison, not when every object is on the map.",[87,155,156,159],{},[22,157,158],{},"Verify the result and choose the next test."," Pause near the end, identify which units or vehicles remain, and note the changed condition. If the battle is too chaotic to explain, rebuild with fewer units. If the outcome is clear, choose one next decision: repeat with the opposite team, add a different role, try another map such as Green Valley, or move on to a mission after checking its current objective panel.",[13,161,163],{"id":162},"priorities-when-a-battle-goes-wrong","Priorities when a battle goes wrong",[18,165,166],{},"Use these priorities to keep early experiments understandable:",[84,168,169,175,181,187,193],{},[87,170,171,174],{},[22,172,173],{},"Make both sides visible before making them large."," A small Blue-versus-Red engagement gives you a baseline. Add headcount only after you can follow the first exchange.",[87,176,177,180],{},[22,178,179],{},"Test roles before combinations."," Compare infantry, a long-range option, and a heavy-target option separately. Mixing Snipers, RPGs, Tanks, Helicopters, and support attacks immediately hides the reason for an outcome.",[87,182,183,186],{},[22,184,185],{},"Use pause and 0.5x for diagnosis."," Fast playback is useful for a large fight, but slow playback is better for checking a hit, route, or ragdoll response.",[87,188,189,192],{},[22,190,191],{},"Add cover before adding destruction."," Sandbags, Walls, and Fences let you study positioning without immediately erasing the test with a large area effect.",[87,194,195,198],{},[22,196,197],{},"Treat the current interface as authoritative."," Prices, unlocks, mission rewards, and exact weapon or support ranges are not established here. Check the live Shop or mission panel rather than relying on an assumed progression system.",[18,200,201],{},"When a unit is placed on the wrong side, pause and rebuild that placement before judging the team. When the screen becomes too crowded, remove most units and repeat the same scenario with a smaller force. When you cannot tell whether a Tank or weapon caused the result, run the infantry baseline again, then add only that one element. When a Nuke or another support attack overwhelms the scene, reset and test it after the normal engagement is understood. When the camera makes the action confusing, return to the standard view and use cinematic or first-person only for a specific observation.",[18,203,204],{},"The useful endpoint for a beginner is not a single “best” army. It is a repeatable setup you can explain: who was deployed, where the cover was placed, which control changed your view, what feedback appeared, and what you will alter next. That is the foundation for larger NPC wars, vehicle matchups, and objective-based experiments in Ragdoll Wars.",[13,206,208],{"id":207},"first-time-ragdoll-wars-questions","First-time Ragdoll Wars questions",[210,211,213],"h3",{"id":212},"is-ragdoll-wars-a-traditional-campaign-with-permanent-upgrades","Is Ragdoll Wars a traditional campaign with permanent upgrades?",[18,215,216],{},"The available game description and guide material present Ragdoll Wars as a military Sandbox with flexible battlefield setups. They do not establish a long-term level, currency, or upgrade path, so use the current Shop and mission panels for any live progression details.",[210,218,220],{"id":219},"what-should-i-do-if-my-first-battle-is-too-chaotic-to-read","What should I do if my first battle is too chaotic to read?",[18,222,223],{},"Pause the fight, remove most units, and repeat with a small Blue-versus-Red infantry setup. Add only one vehicle, weapon role, structure, or support attack after you can explain the baseline result.",[210,225,227],{"id":226},"which-speed-should-i-use-to-learn-what-happened","Which speed should I use to learn what happened?",[18,229,230],{},"Use 0.5x when checking hits, movement, or ragdoll reactions, 1x for the normal exchange, and 2x to move through a crowded battle. Speed changes how quickly you observe the fight; it is not presented as a combat power modifier.",[232,233,234,244,253,261],"details",{},[235,236,237,241],"summary",{},[238,239,240],"span",{},"Sources",[238,242,243],{},"Reviewed November 9, 2026",[18,245,246,249],{},[27,247],{"href":248},"https:\u002F\u002Fwww.ragdollwars.wiki\u002Fguide\u002FRagdoll-Wars-beginners-guide",[27,250,248],{"href":248,"rel":251},[252],"nofollow",[18,254,255,258],{},[27,256],{"href":257},"https:\u002F\u002Fwww.ragdollwars.wiki\u002Fmechanics\u002FRagdoll-Wars-controls",[27,259,257],{"href":257,"rel":260},[252],[18,262,263,266],{},[27,264],{"href":265},"https:\u002F\u002Fwww.ragdollwars.wiki\u002Fmechanics\u002FRagdoll-Wars-physics-simulation",[27,267,265],{"href":265,"rel":268},[252],{"title":270,"searchDepth":271,"depth":271,"links":272},"",2,[273,274,275,276,277,278],{"id":15,"depth":271,"text":16},{"id":44,"depth":271,"text":45},{"id":63,"depth":271,"text":64},{"id":78,"depth":271,"text":79},{"id":162,"depth":271,"text":163},{"id":207,"depth":271,"text":208,"children":279},[280,282,283],{"id":212,"depth":281,"text":213},3,{"id":219,"depth":281,"text":220},{"id":226,"depth":281,"text":227},"Guide",null,"amber","Learn the first Arena setup in Ragdoll Wars: choose teams, deploy units, start a battle, use controls, and recover from confusing results.",false,"md",[291,292,293],{"question":213,"answer":216},{"question":220,"answer":223},{"question":227,"answer":230},"ragdoll wars","Ragdoll Wars Beginner Guide",[297,298,299,300],"Start with a small Blue-versus-Red Arena test.","Use pause, camera views, and 0.5x speed to inspect combat.","Add one weapon, vehicle, structure, or support attack at a time.","Rebuild smaller when a battle becomes too chaotic.",{"bodyType":302},"process-tutorial",true,"\u002Fguide","2026-11-09","9 min read",{"title":7,"description":287},{"loc":304,"lastmod":305},[],"en\u002Fguide\u002Fguide",[294,312,313],"roblox","beginner guide","YZwXDcad_ZTcvhp9iVIdeFxD3eIfOSC4pWo356GIp1Y",[316],{"id":317,"title":318,"author":319,"body":320,"category":410,"coverLabel":285,"coverTone":286,"description":411,"draft":288,"extension":289,"faq":412,"featured":288,"game":294,"h1":413,"keyTakeaways":414,"meta":418,"navigation":303,"path":420,"publishedAt":305,"readTime":421,"seo":422,"sitemap":423,"statCards":424,"stem":425,"tags":426,"updatedAt":305,"__hash__":430},"codes\u002Fen\u002Fcodes\u002Fcodes.md","Ragdoll Wars Codes: Current Code List","Game Guide Team",{"type":10,"value":321,"toc":405},[322,326,329,332,337,341,349,354,357,361,364,378,381],[13,323,325],{"id":324},"current-ragdoll-wars-code-list","Current Ragdoll Wars code list",[18,327,328],{},"The current Ragdoll Wars Codes summary contains no usable redeem-code row, so there is no confirmed code, reward, source label, or status to copy into an active-code list. That does not prove the game will never have codes; it means this page has no supported code conclusion to act on right now.",[18,330,331],{},"Use the table as a quick check before trying a code from elsewhere. A dash means the current summary does not provide a usable value, not that a particular code is expired.",[69,333],{":columns":334,":copyable":335,":rows":336},"[{\"key\":\"code\",\"label\":\"Code\"},{\"key\":\"source\",\"label\":\"source\"},{\"key\":\"status\",\"label\":\"status\"}]","true","[[\"-\",\"-\",\"-\"]]",[13,338,340],{"id":339},"what-the-current-summary-supports","What the current summary supports",[18,342,343,344,348],{},"The available game information confirms a Shop and a deployment menu, but it does not confirm a dedicated code-entry field, a redeem action, or a reward granted by a code. It also does not provide a code in a ",[345,346,347],"code",{},"new_codes"," list. For that reason, do not treat a player-posted string as an official Ragdoll Wars code based on this page alone.",[124,350],{":segments":351,"description":352,"title":353,"videoId":129},"[{\"start\":179,\"label\":\"The video returns to the Shop and explains its available items\"}]","This moment shows the Shop that the current summary confirms, while the article explains why it should not be treated as a confirmed code-entry location.","Check the Shop before redeeming a Ragdoll Wars code",[18,355,356],{},"No reward-use advice is included because no code reward is identified. There is also no supported way to distinguish an active, expired, already redeemed, mistyped, or reward-mismatched code from the current summary.",[13,358,360],{"id":359},"how-to-check-a-future-code","How to check a future code",[18,362,363],{},"When a code is confirmed with a source and appears in a future game panel, use this order:",[84,365,366,369,372,375],{},[87,367,368],{},"Open the current in-game menu that explicitly contains the code-entry field. The exact location is not confirmed by the current summary.",[87,370,371],{},"Enter the published code exactly, preserving its capitalization and spacing.",[87,373,374],{},"Submit it through the game’s own redeem control.",[87,376,377],{},"Check for the game’s success message and the named reward before deciding whether the code worked.",[18,379,380],{},"If the game does not show a code field, stop there rather than submitting the text in the Shop or another unrelated menu. If a future code is rejected, first compare the text with the published version and then check whether the current game panel identifies it as expired or otherwise unavailable. The current summary does not support a more specific failure diagnosis or a guaranteed recovery action.",[232,382,383,389,397],{},[235,384,385,387],{},[238,386,240],{},[238,388,243],{},[18,390,391,394],{},[27,392],{"href":393},"https:\u002F\u002Fwww.roblox.com\u002Fgames\u002F123701727018513\u002FRagdoll-Wars",[27,395,393],{"href":393,"rel":396},[252],[18,398,399,402],{},[27,400],{"href":401},"https:\u002F\u002Fragdollwars.wiki\u002F",[27,403,401],{"href":401,"rel":404},[252],{"title":270,"searchDepth":271,"depth":271,"links":406},[407,408,409],{"id":324,"depth":271,"text":325},{"id":339,"depth":271,"text":340},{"id":359,"depth":271,"text":360},"Codes","Check the current Ragdoll Wars code summary, why no redeemable code row is listed, and what to verify before trying a future code.",[],"Ragdoll Wars Codes",[415,416,417],"The current Codes summary contains no usable redeem-code row.","This does not prove that Ragdoll Wars will never have codes.","No exact redemption field or confirmed reward is documented here.",{"bodyType":419},"code-reward","\u002Fcodes","3 min read",{"title":318,"description":411},{"loc":420,"lastmod":305},[],"en\u002Fcodes\u002Fcodes",[427,428,429],"Ragdoll Wars codes","Roblox codes","redeem codes","CFyqy7TXh08FFlKkC5j-Ir33V_3grkDUohCwz5RAy-E",[432],{"id":433,"title":434,"author":435,"body":436,"category":658,"coverLabel":285,"coverTone":286,"description":659,"draft":288,"extension":289,"faq":660,"featured":288,"game":24,"h1":663,"keyTakeaways":664,"meta":669,"navigation":303,"path":29,"publishedAt":305,"readTime":671,"seo":672,"sitemap":673,"statCards":674,"stem":675,"tags":676,"updatedAt":305,"__hash__":679},"units\u002Fen\u002Funits\u002Funits.md","Ragdoll Wars Units: Roles and Deployment Guide","Ragdoll Wars Wiki Team",{"type":10,"value":437,"toc":646},[438,441,445,448,452,455,459,468,473,482,485,489,492,495,498,502,508,514,520,526,532,537,541,573,576,580,583,586,589,593,597,600,604,607],[18,439,440],{},"Ragdoll Wars units are deployable soldiers and support roles that let you build Blue and Red teams for sandbox battles. The useful choice is not a universal tier list: match the unit's confirmed battlefield job to the enemy and terrain. Start with Soldiers for a general force, add Snipers or Defenders for a position, and reserve RPG Units for vehicle targets. The current reference does not establish unit health, damage, range, prices, or a permanent unlock order, so use the current deployment panel for those mutable details.",[13,442,444],{"id":443},"ragdoll-wars-units-at-a-glance","Ragdoll Wars units at a glance",[18,446,447],{},"The table below groups the named units by their demonstrated or described role. “How to use” is a battlefield recommendation based on that role, not a claim that the unit has hidden bonuses. A dash means the current record does not establish a value.",[69,449],{":columns":450,":rows":451},"[{\"key\":\"unit\",\"label\":\"Unit\"},{\"key\":\"role\",\"label\":\"Battle role\"},{\"key\":\"use\",\"label\":\"Best use\"},{\"key\":\"availability\",\"label\":\"Availability\"}]","[[\"Soldiers\",\"General ground combat\",\"Build the core of a Blue or Red force\",\"Shop or deployment menu\"],[\"Henchmen\",\"High-volume soldier variant\",\"Expand a force quickly for large battles\",\"Deployment menu\"],[\"Pistol Soldiers\",\"Pistol combat\",\"Test a basic close- or medium-range gun line\",\"Deployment menu\"],[\"AK Soldiers\",\"Automatic-rifle fire\",\"Add sustained small-arms pressure\",\"Deployment menu\"],[\"MP5 Soldiers\",\"Automatic-weapon fire\",\"Mix a second gun role into a rifle formation\",\"Deployment menu\"],[\"Snipers\",\"Long-range attack\",\"Support a position across open ground\",\"Deployment menu\"],[\"RPG Units\",\"Anti-armor\",\"Answer tanks and other heavy vehicle targets\",\"Deployment menu\"],[\"Flamethrower Units\",\"Close-range area fire\",\"Pressure groups of nearby enemies\",\"Deployment menu\"],[\"Medics\",\"Team support\",\"Improve the support package around a squad\",\"Deployment menu\"],[\"Defenders\",\"Position defense\",\"Hold a prepared position with cover\",\"Deployment menu\"]]",[18,453,454],{},"The rows describe roles rather than a ranked strength order. Soldiers are the safest starting reference because they are the ordinary ground-combat force. The other entries answer narrower problems: Snipers favor distance, RPG Units address armor, Flamethrower Units pressure nearby groups, Medics support a formation, and Defenders fit a held position. Henchmen are useful when the experiment is about scale rather than a carefully balanced specialist composition.",[13,456,458],{"id":457},"choosing-a-unit-for-the-enemy","Choosing a unit for the enemy",[18,460,461,462,467],{},"For infantry-heavy fights, begin with Soldiers and then decide whether the formation needs more gun volume, distance, or staying power. Pistol Soldiers are a straightforward way to test basic pistol combat. AK Soldiers and MP5 Soldiers both add automatic-weapon fire, making them suitable for a mixed small-arms line. The evidence shows AK and MP5 soldiers being deployed together with RPG, flamethrower, and pistol units, so use the ",[27,463,466],{"href":464,"target":30,"rel":465},"\u002Fweapons",[32,33],"weapon roles guide"," to compare those loadouts as complementary test pieces rather than mutually exclusive upgrades.",[124,469],{":segments":470,"description":471,"title":472,"videoId":144},"[{\"start\":76,\"label\":\"Deploy AK and MP5 soldiers with RPG, flamethrower, and pistol units\"}]","This moment shows the mixed AK, MP5, RPG, flamethrower, and pistol deployment described in the unit-comparison section.","Deploying a mixed Ragdoll Wars unit lineup",[18,474,475,476,481],{},"Against a tank, choose RPG Units before assuming that ordinary rifles can solve the problem. RPG Units are the explicitly identified anti-armor option in the current record. This does not establish a damage value, a guaranteed kill, or a precise effective range; it establishes the role to test first. If the vehicle survives, inspect the current game behavior and adjust the number and placement of RPG Units rather than declaring a fixed tier result from one battle; compare the target in the ",[27,477,480],{"href":478,"target":30,"rel":479},"\u002Fvehicles",[32,33],"vehicle reference"," as well.",[18,483,484],{},"For enemies approaching through a narrow area, Flamethrower Units are the most direct role match because their described function is sustained fire against nearby targets. They are not confirmed as long-range units, so do not use them as a substitute for Snipers on an open battlefield. Medics belong near the group they are meant to support. Their presence is documented, and a video shows them protecting a squad, but the exact treatment behavior is not established; avoid treating them as a confirmed healing percentage or automatic revive.",[13,486,488],{"id":487},"positioning-units-on-a-map","Positioning units on a map",[18,490,491],{},"Terrain changes the value of a role even when the unit list stays the same. Put Defenders, Snipers, or other rear-line units behind a wall, fence, or sandbag position when the map gives you that option. A defended position gives you a clear experiment: the frontline contests the approach while the rear line gets time to act. The record supports this positioning pattern, but it does not confirm extra armor, fixed range, or a special ability for Defenders.",[18,493,494],{},"Open ground rewards a different setup. Snipers are the natural distance test, while Soldiers and automatic-weapon units provide the visible frontline. Keep RPG Units where they can be evaluated against the vehicle route rather than burying them inside an unrelated crowd. If the battle is about close contact, Flamethrower Units can be included near the expected approach, but their exact radius and duration should be read from the live game rather than inferred from the name.",[18,496,497],{},"The Blue and Red assignment matters when you compare results. Give each side a deliberate role instead of placing every specialist on one team. For example, one side can use Soldiers with Snipers and Medics while the other tests Soldiers with an anti-armor or close-range package. Then repeat the comparison with the sides swapped. That reduces the chance that a team-color assignment, starting position, or map angle is mistaken for a unit advantage.",[13,499,501],{"id":500},"practical-unit-combinations","Practical unit combinations",[18,503,504,507],{},[22,505,506],{},"General infantry formation."," Use Soldiers as the baseline, then add AK Soldiers and MP5 Soldiers to compare automatic-weapon pressure. Pistol Soldiers can fill out a basic firearm test. This combination is useful when the question is how a conventional force behaves, not when a specialist has a specific target.",[18,509,510,513],{},[22,511,512],{},"Long-range position."," Pair Soldiers with Snipers and Medics. The Soldiers provide the visible ground force, Snipers cover the distance, and Medics are the support element shown around a squad. Place the group behind available cover and observe whether the position holds. Do not describe this as a confirmed strongest build: the evidence does not provide comparable unit statistics.",[18,515,516,519],{},[22,517,518],{},"Anti-vehicle test."," Start with Soldiers to make the engagement readable, then add RPG Units for the tank matchup. If the battle includes infantry around the vehicle, a small-arms line can be tested separately from the anti-armor role. This keeps the result interpretable: you can see whether the vehicle interaction changes when RPG Units are present instead of attributing the outcome to every unit at once.",[18,521,522,525],{},[22,523,524],{},"Close-range pressure."," Use Flamethrower Units near the expected contact area and surround the test with a known Soldier baseline. This is a way to observe behavior against a dense nearby group. It does not prove that flamethrowers are better than rifles, and it should not be used to infer damage-over-time values that are not documented.",[18,527,528,531],{},[22,529,530],{},"Large battle setup."," Henchmen are the clearest choice when the purpose is to create a large force quickly. The recorded footage shows a large group of Henchmen being spawned to begin a battle. Use that setup for spectacle or scale testing, then switch to a smaller controlled group when you need to compare one unit role with another.",[124,533],{":segments":534,"description":535,"title":536,"videoId":129},"[{\"start\":197,\"label\":\"Spawn a large group of Henchmen to start a battle\"}]","This moment supports the large-battle setup by showing a large group of Henchmen spawned before the battle begins.","Spawning Henchmen for a large Ragdoll Wars battle",[13,538,540],{"id":539},"how-to-test-a-unit-lineup","How to test a unit lineup",[84,542,543,546,549,552,567,570],{},[87,544,545],{},"Choose the Blue and Red sides, then decide whether the test is about infantry, a vehicle, a position, or a large battle.",[87,547,548],{},"Open the Shop or deployment interface and create the baseline Soldiers first. Add only the specialist needed for the question: Snipers for distance, RPG Units for armor, Flamethrower Units for nearby groups, or Medics and Defenders for support and defense.",[87,550,551],{},"Place the units according to the terrain. Use walls, fences, or sandbags for a defensive test, and keep a vehicle-focused RPG test readable instead of mixing every specialist into one pile.",[87,553,554,555,558,559,562,563,566],{},"Start the Battle and observe the engagement. The documented controls include selection by box, pausing, camera changes, and ",[345,556,557],{},"0.5x",", ",[345,560,561],{},"1x",", and ",[345,564,565],{},"2x"," speeds, which can help you inspect a formation without treating one result as a permanent ranking.",[87,568,569],{},"Record the practical outcome: which side remains, whether the target was reached, and whether the formation failed because of distance, approach, vehicle pressure, or a lost position.",[87,571,572],{},"Change one variable and repeat on another map or mission. Increase or reduce the number of the relevant role, change its position, or swap the Blue and Red assignments before drawing a conclusion.",[18,574,575],{},"This method is especially important because the current unit record is descriptive rather than a complete stat sheet. It confirms names, broad roles, and deployment examples, but not a full catalog, currency costs, unlock requirements, health, damage, range, or an upgrade tree. A controlled comparison gives you a useful answer without turning an unlisted number into a fact.",[13,577,579],{"id":578},"unit-limits-and-current-details","Unit limits and current details",[18,581,582],{},"There is no supported permanent tier list for Ragdoll Wars units in this reference. A “best” unit depends on the target: RPG Units are the clearest anti-armor pick, Snipers fit distance, Flamethrower Units fit nearby groups, and Defenders fit prepared positions. That is a role guide, not a claim that one unit wins every matchup.",[18,584,585],{},"The same caution applies to acquisition. Units are described as being generated from the Shop or deployment menu, but the available record does not confirm a fixed price, level gate, currency requirement, or unlock sequence. Check the current in-game panel before planning a purchase or telling another player that a unit is permanently available.",[18,587,588],{},"Finally, names do not establish hidden mechanics. “Medic” does not provide a confirmed treatment amount; “Defender” does not prove extra armor; “Sniper” does not publish a range; and “Flamethrower” does not publish a duration or area. Use the unit role to choose a test, then use the live panel and repeated battles to verify any value that affects a serious lineup.",[13,590,592],{"id":591},"first-time-ragdoll-wars-unit-questions","First-time Ragdoll Wars unit questions",[210,594,596],{"id":595},"can-both-blue-and-red-use-the-same-unit-roles","Can both Blue and Red use the same unit roles?",[18,598,599],{},"Yes. Units can be assigned to either Blue or Red, so a fair comparison should swap the sides or keep the starting positions consistent before treating one lineup as stronger.",[210,601,603],{"id":602},"what-should-i-do-if-a-units-stats-are-not-shown","What should I do if a unit’s stats are not shown?",[18,605,606],{},"Use the current deployment panel for mutable values such as health, damage, range, price, or unlock requirements. The reference identifies battlefield roles, but it does not establish a complete numeric stat sheet.",[232,608,609,615,623,630,638],{},[235,610,611,613],{},[238,612,240],{},[238,614,243],{},[18,616,617,620],{},[27,618],{"href":619},"https:\u002F\u002Fwww.ragdollwars.wiki\u002Funits",[27,621,619],{"href":619,"rel":622},[252],[18,624,625,627],{},[27,626],{"href":393},[27,628,393],{"href":393,"rel":629},[252],[18,631,632,635],{},[27,633],{"href":634},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=D5M6IhuXzS8",[27,636,634],{"href":634,"rel":637},[252],[18,639,640,643],{},[27,641],{"href":642},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=oe9C-Wq102o",[27,644,642],{"href":642,"rel":645},[252],{"title":270,"searchDepth":271,"depth":271,"links":647},[648,649,650,651,652,653,654],{"id":443,"depth":271,"text":444},{"id":457,"depth":271,"text":458},{"id":487,"depth":271,"text":488},{"id":500,"depth":271,"text":501},{"id":539,"depth":271,"text":540},{"id":578,"depth":271,"text":579},{"id":591,"depth":271,"text":592,"children":655},[656,657],{"id":595,"depth":281,"text":596},{"id":602,"depth":281,"text":603},"Units","Compare Ragdoll Wars units by battlefield role, deployment use, and practical lineup choices without treating unconfirmed stats as fixed facts.",[661,662],{"question":596,"answer":599},{"question":603,"answer":606},"Ragdoll Wars Units Guide",[665,666,667,668],"Use Soldiers as the baseline and match specialists to the enemy or terrain.","RPG Units are the clearest documented answer to tanks and other heavy vehicle targets.","Snipers suit distance, Flamethrower Units suit nearby groups, and Defenders suit prepared positions.","Prices, stats, and fixed unlock requirements should be checked in the current deployment panel.",{"bodyType":670},"reference-catalog","8 min read",{"title":434,"description":659},{"loc":29,"lastmod":305},[],"en\u002Funits\u002Funits",[24,658,677,678],"Soldiers","Roblox","C0ipcyBShJ8Ee67Aslc9rADCN0lBLpcTLTC3x4Ph8Z4",[681],{"id":682,"title":683,"author":319,"body":684,"category":893,"coverLabel":285,"coverTone":286,"description":894,"draft":288,"extension":289,"faq":895,"featured":288,"game":294,"h1":900,"keyTakeaways":901,"meta":906,"navigation":303,"path":464,"publishedAt":305,"readTime":671,"seo":907,"sitemap":908,"statCards":909,"stem":910,"tags":911,"updatedAt":305,"__hash__":915},"weapons\u002Fen\u002Fweapons\u002Fweapons.md","Ragdoll Wars Weapons: Roles and Loadout Guide",{"type":10,"value":685,"toc":880},[686,689,692,696,700,703,708,711,714,717,720,723,728,732,752,755,759,767,775,778,782,785,798,801,805,808,811,815,819,822,826,829,833,836,840,843],[18,687,688],{},"Ragdoll Wars weapons are best understood as deployment choices rather than a published damage spreadsheet. The supported weapon set covers basic firearms, long-range pressure, anti-vehicle attacks, indirect fire, close-range area damage, and deployable traps. Choose a unit or support option from the Shop or deployment menu, place it on the Blue or Red team, and judge the result by the target, position, and terrain.",[18,690,691],{},"The table below separates the weapon names that the available material supports from values that are not documented. A dash means the current evidence does not establish that value; it is not a claim that the game has no such mechanic.",[69,693],{":columns":694,":rows":695},"[{\"key\":\"weapon\",\"label\":\"Weapon\"},{\"key\":\"role\",\"label\":\"Role\"},{\"key\":\"practical_use\",\"label\":\"Practical use\"},{\"key\":\"deployment\",\"label\":\"How to deploy\"},{\"key\":\"known_limits\",\"label\":\"Known limits\"}]","[[\"Pistol\",\"Basic firearm\",\"Give ordinary soldiers a baseline ranged attack\",\"Choose a pistol-equipped soldier from the Shop or deployment menu\",\"Damage, range, and ammunition are not documented\"],[\"AK \u002F AK-47\",\"Assault rifle\",\"Provide sustained infantry fire and pressure\",\"Place an AK-equipped soldier\",\"The exact model differences are not confirmed\"],[\"MP5-style weapon\",\"Submachine gun\",\"Support close or medium-range infantry fights\",\"Place the matching weapon or unit\",\"MP-583, MP-5K, and MP-5 may be transcription variants\"],[\"Sniper rifle\",\"Long-range weapon\",\"Pick off exposed targets from separated positions\",\"Deploy Snipers\",\"No damage, range, or rate values are confirmed\"],[\"RPG\",\"Anti-vehicle weapon\",\"Challenge Tanks and Humvees with infantry support\",\"Place an RPG user\",\"Exact damage, range, and reload behavior are unknown\"],[\"Mortar\",\"Indirect-fire support\",\"Strike an area and punish grouped or exposed units\",\"Select and place Mortars\",\"Range, cooldown, and ammunition limits are unknown\"],[\"Flamethrower\",\"Area weapon\",\"Apply close-range pressure to nearby enemies\",\"Place a Flamethrower unit\",\"No verified damage or operating range is available\"],[\"Landmine\",\"Deployable explosive\",\"Trap a route or vehicle approach\",\"Place it through the battlefield or support deployment option\",\"Trigger distance, placement limit, and Tank result are unknown\"]]",[13,697,699],{"id":698},"choosing-a-weapon-for-the-target","Choosing a weapon for the target",[18,701,702],{},"Start with the target instead of the weapon name. Pistol, AK, and MP5-style units form the ordinary infantry layer. They are useful for building a baseline force and observing how a team performs before adding specialized support. The available footage shows AKs, an MP5-style weapon, RPGs, flamethrowers, and pistols being placed together on one Blue-team setup. That confirms these as practical loadout choices, but it does not establish that one rifle is universally stronger than another.",[124,704],{":segments":705,"description":706,"title":707,"videoId":144},"[{\"start\":76,\"label\":\"Place the Blue-team weapon loadout\"}]","This moment supports the loadout section by showing AKs, an MP5, RPGs, flamethrowers, and pistols placed for a Blue-team setup.","Set up a Ragdoll Wars weapon loadout",[18,709,710],{},"Use Snipers when the test depends on distance or exposed targets. The available material shows Snipers spread around the map and acting as vulnerable, high-value positions. A sniper line therefore makes a useful long-range comparison: place it away from the main group, then watch whether cover, walls, fences, or the opposing support units change how long it survives. Do not treat the footage as a confirmed one-shot rule or as proof of a fixed sniper range.",[18,712,713],{},"Use RPGs when the opposing force includes a vehicle. The summary specifically connects RPGs with Tanks and Humvees, and a battle example shows RPG fire immediately destroying two Humvees. That makes the RPG the clearest infantry-side answer to a vehicle test. It still does not provide a universal damage value, a required number of RPG users, or proof that every vehicle takes the same number of hits.",[18,715,716],{},"Mortars are the better choice when several targets occupy an area or hold a predictable position. In the recorded comparison, Mortars annihilate a Sniper position, demonstrating the practical danger of leaving a unit grouped or exposed to indirect fire. The observation supports an area-pressure role, not a complete artillery specification: the current evidence does not verify the mortar's radius, reload time, minimum range, or ammunition count.",[18,718,719],{},"Flamethrowers belong in close-range area tests. The available summary confirms Flamethrower units and the video shows them selected as support alongside firearms and RPGs. Use them to test what happens when enemies enter the same nearby space, but avoid assigning a precise burn duration, cone size, or damage-over-time value unless the current game panel supplies it.",[18,721,722],{},"Landmines are different from ordinary carried weapons. They are deployable battlefield objects that can be placed on a route and left to affect a passing target. A recorded example reports that a landmine completely destroys a Humvee. This makes a mine especially useful on a road, vehicle lane, or expected approach. The result does not confirm the trigger radius, whether the mine can be seen, how many can be placed, or whether a Tank receives the same outcome.",[124,724],{":segments":725,"description":726,"title":727,"videoId":129},"[{\"start\":445,\"label\":\"Landmine destroys a Humvee\"},{\"start\":473,\"label\":\"Mortars overwhelm Snipers\"}]","These moments support the vehicle and area-pressure sections by showing a landmine destroy a Humvee and Mortars overwhelm a Sniper position.","Test Ragdoll Wars landmines and Mortars",[13,729,731],{"id":730},"building-a-weapon-test","Building a weapon test",[84,733,734,737,740,743,746,749],{},[87,735,736],{},"Open the Shop or deployment menu and choose the unit or support option that carries the weapon you want to compare.",[87,738,739],{},"Place the unit on Blue or Red. Units placed for the opposing team can begin fighting immediately, so pause before arranging a controlled test when the menu allows it.",[87,741,742],{},"Establish a simple baseline with ordinary Pistol, AK, or MP5-style soldiers before adding Snipers, RPGs, Mortars, or traps.",[87,744,745],{},"Add the target: infantry for firearm comparisons, separated Snipers for long-range pressure, or a Humvee or Tank for anti-vehicle testing.",[87,747,748],{},"Keep the terrain in mind. Barriers, fences, walls, and sandbags can change lines of fire, exposure, and the route a vehicle takes. A result from open ground should not automatically be applied to a built-up position.",[87,750,751],{},"Pause, change the camera, and use the available 0.5x, 1x, or 2x battle speeds to inspect the hit, explosion, and surviving units. Repeat the same placement before deciding that a weapon is better.",[18,753,754],{},"This setup is more useful than comparing names in isolation. For example, an AK line and an MP5-style line may appear different because of distance or cover, while an RPG test may fail simply because the target vehicle is not exposed. The goal is to hold the team, target, and terrain constant and change one weapon role at a time.",[13,756,758],{"id":757},"practical-combinations","Practical combinations",[18,760,761,762,766],{},"For a general infantry force, use Pistol soldiers as a baseline, add AK-equipped soldiers for sustained fire, and use MP5-style units where the fight develops at closer range. Add Snipers outside the main group when you want a long-range threat, but protect their positions from Mortars and other area attacks. The ",[27,763,765],{"href":29,"target":30,"rel":764},[32,33],"unit roles guide"," helps match each weapon choice to a deployable battlefield role.",[18,768,769,770,774],{},"Against vehicles, combine ordinary infantry with RPG users and place them where the vehicle must expose itself. Landmines can cover a separate approach or force the vehicle into a less favorable route. This is a testable combination, not a guaranteed strategy: the available material does not establish vehicle armor values or whether every RPG user can fire under the same conditions. Check the ",[27,771,773],{"href":478,"target":30,"rel":772},[32,33],"vehicle guide"," before treating one matchup as universal.",[18,776,777],{},"Against a grouped or static enemy, try Mortars first, then compare the result with a Flamethrower unit at close range. Mortars have the clearest recorded area effect against Snipers, while Flamethrowers are supported as a close-range area role without verified numerical behavior. Keeping these roles separate helps avoid calling every area weapon interchangeable.",[13,779,781],{"id":780},"what-is-not-confirmed","What is not confirmed",[18,783,784],{},"The current Ragdoll Wars weapon evidence does not publish a reliable table for damage, rate of fire, range, ammunition, cooldown, price, unlock requirement, upgrade path, placement cap, or exact vehicle interactions. Check the current in-game panel if it exposes a value, and treat that panel as more current than a remembered loadout or an older video.",[18,786,787,788,558,791,562,794,797],{},"The MP5 naming needs particular care. Transcripts mention forms such as ",[345,789,790],{},"MP-583",[345,792,793],{},"MP-5K",[345,795,796],{},"MP-5","; these may be automatic-transcription differences rather than three separate weapons. This page therefore groups them as an MP5-style weapon instead of inventing separate rows.",[18,799,800],{},"Finally, weapons do not operate independently of units and maps. A firearm is carried by a deployed unit, Mortars and Snipers depend on where they are placed, and a Landmine depends on a target crossing its area. Compare complete scenarios—team, target, placement, and terrain—rather than using an unsupported ranking such as “best weapon.”",[13,802,804],{"id":803},"reading-battle-outcomes","Reading battle outcomes",[18,806,807],{},"A win does not automatically identify the strongest weapon. If one team has more units, better cover, or a shorter route to the enemy, those conditions can decide the result before weapon performance is comparable. Record which team placed the unit, whether the battle started paused, what target was used, and whether the target was moving or stationary.",[18,809,810],{},"For infantry tests, compare the same number of units at the same approximate distance. For vehicle tests, keep the vehicle type and approach consistent, because the Humvee result cannot be extended automatically to Tanks. For Mortars and Landmines, note whether the target was grouped or forced through a route. These observations help separate a weapon’s demonstrated role from a broader claim that the evidence does not support.",[13,812,814],{"id":813},"ragdoll-wars-weapons-faq","Ragdoll Wars Weapons FAQ",[210,816,818],{"id":817},"what-is-the-best-weapon-against-vehicles","What is the best weapon against vehicles?",[18,820,821],{},"RPGs are the clearest vehicle-focused choice in the available evidence, and a recorded battle shows RPGs destroying Humvees. Landmines are another vehicle counter to test on a route, but the current material does not prove which option is better against every vehicle.",[210,823,825],{"id":824},"are-mp-5-mp-5k-and-mp-583-separate-weapons","Are MP-5, MP-5K, and MP-583 separate weapons?",[18,827,828],{},"They are not confirmed as separate weapons. The names appear in transcribed footage and may reflect recognition errors, so treat them as an MP5-style weapon until the in-game menu identifies distinct entries.",[210,830,832],{"id":831},"how-can-i-test-mortars-safely","How can I test Mortars safely?",[18,834,835],{},"Pause before placing both teams, keep the target position consistent, and place Mortars away from the main contact area. Compare the result against a grouped Sniper position, then change only the terrain or target spacing. The evidence confirms strong area pressure but not a safe universal distance.",[210,837,839],{"id":838},"can-a-landmine-destroy-a-tank","Can a Landmine destroy a Tank?",[18,841,842],{},"That is not confirmed by the available evidence. A recorded example reports a Landmine completely destroying a Humvee, but it does not establish the result against Tanks, the trigger distance, or the number of mines required.",[232,844,845,851,858,865,873],{},[235,846,847,849],{},[238,848,240],{},[238,850,243],{},[18,852,853,855],{},[27,854],{"href":401},[27,856,401],{"href":401,"rel":857},[252],[18,859,860,862],{},[27,861],{"href":634},[27,863,634],{"href":634,"rel":864},[252],[18,866,867,870],{},[27,868],{"href":869},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=-39dQr-pl_E",[27,871,869],{"href":869,"rel":872},[252],[18,874,875,877],{},[27,876],{"href":642},[27,878,642],{"href":642,"rel":879},[252],{"title":270,"searchDepth":271,"depth":271,"links":881},[882,883,884,885,886,887],{"id":698,"depth":271,"text":699},{"id":730,"depth":271,"text":731},{"id":757,"depth":271,"text":758},{"id":780,"depth":271,"text":781},{"id":803,"depth":271,"text":804},{"id":813,"depth":271,"text":814,"children":888},[889,890,891,892],{"id":817,"depth":281,"text":818},{"id":824,"depth":281,"text":825},{"id":831,"depth":281,"text":832},{"id":838,"depth":281,"text":839},"Weapons","Compare Ragdoll Wars weapons by role, target, deployment, and verified limits before building a sandbox battle.",[896,897,898,899],{"question":818,"answer":821},{"question":825,"answer":828},{"question":832,"answer":835},{"question":839,"answer":842},"Ragdoll Wars Weapons",[902,903,904,905],"RPGs are the clearest infantry weapon for testing against Humvees and other vehicles.","Mortars pressure grouped or exposed units, while Landmines cover routes and vehicle approaches.","Pistols, AKs, MP5-style weapons, Snipers, and Flamethrowers have supported roles but no verified stat sheet.","Damage, range, ammunition, cooldown, prices, and unlock rules are not confirmed by the current evidence.",{"bodyType":670},{"title":683,"description":894},{"loc":464,"lastmod":305},[],"en\u002Fweapons\u002Fweapons",[912,913,914],"Ragdoll Wars weapons","Ragdoll Wars guide","Roblox weapons","vhINJnpJZnB1SlN-hc4cse47PLNSCETa-Kg3RV0fC9I",[917],{"id":918,"title":919,"author":920,"body":921,"category":1162,"coverLabel":285,"coverTone":286,"description":1163,"draft":288,"extension":289,"faq":1164,"featured":288,"game":24,"h1":1168,"keyTakeaways":1169,"meta":1174,"navigation":303,"path":478,"publishedAt":305,"readTime":671,"seo":1175,"sitemap":1176,"statCards":1177,"stem":1178,"tags":1179,"updatedAt":305,"__hash__":1180},"vehicles\u002Fen\u002Fvehicles\u002Fvehicles.md","Ragdoll Wars Vehicles Guide","Ragdoll Wars Guide Team",{"type":10,"value":922,"toc":1148},[923,936,939,943,946,950,953,957,960,963,966,971,974,978,981,984,987,990,994,997,1002,1005,1008,1012,1015,1035,1038,1042,1045,1073,1076,1080,1083,1086,1090,1094,1097,1101,1104,1108,1111],[18,924,925,926,558,929,562,932,935],{},"Ragdoll Wars currently has three confirmed vehicle choices: ",[22,927,928],{},"Humvee",[22,930,931],{},"Tank",[22,933,934],{},"Helicopter",". They serve different purposes rather than forming a confirmed upgrade ladder. Humvee is the troop-carrying option, Tank is the heavy ground-firepower option, and Helicopter is the air-combat option. You can deploy them for Blue and Red teams in the Arena, then compare the result with pauses, speed controls, camera changes, and different troop support.",[18,937,938],{},"The game does not currently provide a reliable public list of vehicle prices, health values, passenger capacity, weapon damage, movement speed, or permanent upgrades. Treat the current in-game Shop or deployment panel as authoritative if it shows a value that is not listed here. The useful way to read the vehicle system is as a sandbox for building battles, not as a confirmed progression tree.",[13,940,942],{"id":941},"confirmed-ragdoll-wars-vehicles","Confirmed Ragdoll Wars vehicles",[18,944,945],{},"The table separates each named vehicle from the player-created matchup that can be built with it. The matchup rows are not additional vehicles, missions, or rewards; they describe useful test scenarios.",[69,947],{":columns":948,":rows":949},"[{\"key\":\"vehicle\",\"label\":\"Vehicle or scenario\"},{\"key\":\"role\",\"label\":\"Role\"},{\"key\":\"confirmed_use\",\"label\":\"Confirmed use\"},{\"key\":\"setup\",\"label\":\"How to use it\"},{\"key\":\"limits\",\"label\":\"What is not confirmed\"}]","[[\"Humvee\",\"Transport \u002F combat vehicle\",\"Carries troops into battle\",\"Enter the Arena, choose a team, and place troops with a Humvee from the Shop or deployment interface\",\"Passenger capacity, health, weapon details, and speed\"],[\"Tank\",\"Heavy ground vehicle\",\"Provides strong ground firepower and durability\",\"Choose Blue or Red, deploy a Tank, and support it with suitable ground units\",\"Price, exact health, damage, armor rules, and upgrade path\"],[\"Helicopter\",\"Air-combat vehicle\",\"Attacks ground targets and can fight another Helicopter\",\"Choose a team and deploy a Helicopter where there is room to observe the engagement\",\"Flight controls, range, damage, health, and spawn probability\"],[\"Tank vs Tank\",\"Ground vehicle test\",\"Compares two opposing Tank deployments\",\"Deploy a Tank for Blue and Red, start the battle, and observe which survives\",\"No fixed winner, mission reward, or separate vehicle unlock\"],[\"Helicopter vs Helicopter\",\"Air-combat test\",\"Shows two Helicopters firing, taking damage, and possibly being shot down\",\"Deploy one Helicopter for each team and compare the engagement\",\"No fixed winner or guaranteed result from one test\"]]",[18,951,952],{},"Use the first three rows when choosing a vehicle. Use the last two rows when you want a controlled comparison. A Tank-versus-Tank or Helicopter-versus-Helicopter setup is something you create in the Arena, not a named queue or a separate reward track.",[13,954,956],{"id":955},"humvee-troop-transport","Humvee: troop transport",[18,958,959],{},"Humvee is the vehicle to choose when your experiment depends on moving troops as a group. Tutorial material shows a Blue troop being placed into a Humvee and then participating in the battle. That confirms the transport function, but it does not establish how many troops fit, whether every troop type can ride, or whether the Humvee has a fixed weapon loadout.",[18,961,962],{},"For a useful Humvee test, begin with one team and a small number of troops so that you can see what the vehicle changes. Then add the opposing team and compare the same troop arrangement without a Humvee. This keeps the vehicle itself as the main variable instead of mixing it with a large army, a support attack, or several structures at once.",[18,964,965],{},"Two Blue Humvees have also been shown in a Tank-and-RPG comparison. In that reported setup, a Red Tank destroyed the Humvees and the Red team won. That is a useful warning that Humvee should not be treated as a confirmed answer to heavy armor. It does not provide a universal result for every map or deployment: troop count, position, timing, and support can change the battle.",[124,967],{":segments":968,"description":969,"title":970,"videoId":144},"[{\"start\":269,\"label\":\"Red Tank destroys two Blue Humvees\"}]","This moment supports the Humvee counter example by showing a Red Tank destroy two Blue Humvees in an RPG comparison.","Compare a Tank with Humvees and RPGs",[18,972,973],{},"Because capacity and durability are not documented, do not plan around an assumed convoy size or a specific number of hits. Check what the current deployment interface allows, and use a small controlled test if you need to compare passenger behavior or survivability.",[13,975,977],{"id":976},"tank-heavy-ground-pressure","Tank: heavy ground pressure",[18,979,980],{},"Tank is the clearest choice for a ground-force experiment built around durability and concentrated firepower. The available battle records show ordinary gun-using troops struggling to destroy a Tank quickly, while RPG users are the more explicit anti-Tank option. That makes Tank useful when you want to test whether a force has enough anti-vehicle damage, rather than simply count how many soldiers are present.",[18,982,983],{},"The safest comparison is to keep the map, team size, starting positions, and support attacks unchanged. Run one Tank against regular firearm units, then repeat with RPG users. If you change the map or add Walls, Fences, Sandbags, Airstrike, Nuke, or Landmine at the same time, you are testing the whole scenario rather than the Tank counter alone.",[18,985,986],{},"Tank can also work alongside ordinary soldiers, snipers, and other ground units. A mixed force lets the Tank absorb attention while other units contribute damage, but the evidence does not establish a formal squad bonus or a guaranteed combined-arms multiplier. Treat cooperation as a scenario choice and judge it by the battle result.",[18,988,989],{},"Tank-versus-Tank is a simple way to inspect opposing deployments. Give Blue and Red comparable space, start the battle, and use pause or slower speed to check whether positioning—not a hidden upgrade—is driving the result. A single win does not prove that one team’s Tank is intrinsically stronger; the outcome can depend on placement, surrounding units, map layout, and support attacks.",[13,991,993],{"id":992},"helicopter-air-support-and-air-battles","Helicopter: air support and air battles",[18,995,996],{},"Helicopter adds an aerial angle to the Arena. It can attack ground targets and can be placed against another Helicopter for an air-to-air test. In the documented Helicopter matchup, Blue and Red aircraft fired at each other, both began smoking, and the Red Helicopter went down. Separate battle material also describes Helicopters being used for defense before aircraft were killed after a fall.",[124,998],{":segments":999,"description":1000,"title":1001,"videoId":129},"[{\"start\":354,\"label\":\"Helicopters fire and the Red one goes down\"}]","This moment supports the documented air-to-air test by showing Blue and Red Helicopters firing, smoking, and the Red Helicopter going down.","Observe a Helicopter-versus-Helicopter battle",[18,1003,1004],{},"Those observations confirm that Helicopters can take damage, smoke, and be destroyed. They do not provide a fixed health pool, range, flight speed, weapon damage, or rule saying which team fires first in every setup. If you are comparing aircraft, keep their positions and the surrounding battlefield consistent, then repeat the test rather than treating one fall as a permanent tier list.",[18,1006,1007],{},"Helicopter is most informative when the ground battle remains easy to read. Avoid adding every vehicle, structure, and support attack on the first attempt. Start with one Helicopter per team, observe the air fight, and only then add ground units to see whether the aircraft changes the result. This makes it easier to distinguish aerial combat from damage caused by a separate event.",[13,1009,1011],{"id":1010},"how-to-compare-vehicle-setups","How to compare vehicle setups",[18,1013,1014],{},"Use this order when evaluating a vehicle in the Arena:",[84,1016,1017,1020,1023,1026,1029,1032],{},[87,1018,1019],{},"Enter the battle area, choose Blue or Red, and select the same map and available space for each trial.",[87,1021,1022],{},"Deploy the vehicle you want to study. For a comparison, give the other team the same vehicle or the intended counter.",[87,1024,1025],{},"Keep troop counts and starting positions as similar as the setup allows. Do not add support attacks until the basic vehicle interaction is clear.",[87,1027,1028],{},"Start the battle, then pause or switch between 0.5x, 1x, and 2x speed to inspect movement, firing, smoke, and destruction.",[87,1030,1031],{},"Record the practical outcome: which team survives, whether the vehicle reaches its target, and whether the result changes after a repeat.",[87,1033,1034],{},"Change one factor at a time, such as replacing ordinary firearm units with RPG users against a Tank or adding a second ground unit beside a Helicopter test.",[18,1036,1037],{},"The battle controls also support dragging a selection box around units and changing camera angles. These tools are useful for following a vehicle in a crowded fight, but they do not alter the vehicle’s confirmed stats. A pause-and-repeat approach is more reliable than judging a fast 2x battle from one moment.",[13,1039,1041],{"id":1040},"vehicle-choices-and-counters","Vehicle choices and counters",[18,1043,1044],{},"There is no confirmed universal best vehicle. Choose based on the question you want to answer:",[1046,1047,1048,1054,1059,1064,1070],"ul",{},[87,1049,1050,1051,1053],{},"Choose ",[22,1052,928],{}," when troop transport and a mobile group are the focus.",[87,1055,1050,1056,1058],{},[22,1057,931],{}," when you want heavy ground pressure or a test of anti-vehicle firepower.",[87,1060,1050,1061,1063],{},[22,1062,934],{}," when you want aerial attacks, air defense, or an air-to-air matchup.",[87,1065,1050,1066,1069],{},[22,1067,1068],{},"RPG users"," as the first documented counter test against a Tank, while remembering that the full army and map still affect the outcome.",[87,1071,1072],{},"Use ordinary soldiers, snipers, structures, and support attacks as separate variables rather than assuming they are vehicle upgrades.",[18,1074,1075],{},"Walls, Fences, and Sandbags can change sightlines and movement around a ground vehicle. Maps can also change the available route and observation angle. Airstrike, Nuke, and Landmine are support attacks, not confirmed vehicle modifications, so keep them outside a vehicle comparison unless the purpose is specifically to test a combined scenario.",[13,1077,1079],{"id":1078},"limits-of-the-current-vehicle-data","Limits of the current vehicle data",[18,1081,1082],{},"The currently supported vehicle list is Humvee, Tank, and Helicopter. There is no reliable confirmation here of additional named vehicles, purchase costs, levels, persistent upgrades, unlock missions, exact capacity, fixed health, or numerical weapon specifications. The Shop or deployment panel may change as the game develops; use its current display for mutable values.",[18,1084,1085],{},"Vehicle outcomes are also scenario-dependent. Team size, unit weapons, deployment positions, map, structures, support attacks, and available space can all affect a result. The reported Tank and Helicopter battles are useful examples of what can happen, not guaranteed counters or a permanent ranking. If your result differs, repeat the setup with matching conditions before concluding that a vehicle behaves differently.",[13,1087,1089],{"id":1088},"first-time-ragdoll-wars-vehicle-questions","First-time Ragdoll Wars vehicle questions",[210,1091,1093],{"id":1092},"are-tank-versus-tank-and-helicopter-versus-helicopter-separate-game-modes","Are Tank versus Tank and Helicopter versus Helicopter separate game modes?",[18,1095,1096],{},"No. They are player-created Arena tests in which you deploy matching vehicles for Blue and Red; they are not confirmed queues, missions, or reward tracks.",[210,1098,1100],{"id":1099},"does-a-single-vehicle-battle-prove-which-team-or-vehicle-is-stronger","Does a single vehicle battle prove which team or vehicle is stronger?",[18,1102,1103],{},"No. Deployment position, map, surrounding units, team size, and support attacks can change the result, so repeat comparisons with matching conditions before drawing a conclusion.",[210,1105,1107],{"id":1106},"should-support-attacks-be-treated-as-vehicle-upgrades","Should support attacks be treated as vehicle upgrades?",[18,1109,1110],{},"No. Airstrike, Nuke, and Landmine are separate Support Attacks. They can be added to a vehicle scenario, but they are not confirmed Tank, Humvee, or Helicopter upgrades.",[232,1112,1113,1119,1126,1133,1140],{},[235,1114,1115,1117],{},[238,1116,240],{},[238,1118,243],{},[18,1120,1121,1123],{},[27,1122],{"href":393},[27,1124,393],{"href":393,"rel":1125},[252],[18,1127,1128,1130],{},[27,1129],{"href":634},[27,1131,634],{"href":634,"rel":1132},[252],[18,1134,1135,1137],{},[27,1136],{"href":869},[27,1138,869],{"href":869,"rel":1139},[252],[18,1141,1142,1145],{},[27,1143],{"href":1144},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=3PCFVV0r8mQ",[27,1146,1144],{"href":1144,"rel":1147},[252],{"title":270,"searchDepth":271,"depth":271,"links":1149},[1150,1151,1152,1153,1154,1155,1156,1157],{"id":941,"depth":271,"text":942},{"id":955,"depth":271,"text":956},{"id":976,"depth":271,"text":977},{"id":992,"depth":271,"text":993},{"id":1010,"depth":271,"text":1011},{"id":1040,"depth":271,"text":1041},{"id":1078,"depth":271,"text":1079},{"id":1088,"depth":271,"text":1089,"children":1158},[1159,1160,1161],{"id":1092,"depth":281,"text":1093},{"id":1099,"depth":281,"text":1100},{"id":1106,"depth":281,"text":1107},"Vehicles","Compare Humvee, Tank, and Helicopter deployments in Ragdoll Wars, including vehicle matchups, counters, setup choices, and confirmed limits.",[1165,1166,1167],{"question":1093,"answer":1096},{"question":1100,"answer":1103},{"question":1107,"answer":1110},"Ragdoll Wars Vehicles",[1170,1171,1172,1173],"Ragdoll Wars currently documents Humvee, Tank, and Helicopter as deployable vehicles.","Humvee carries troops, while Tank and Helicopter are direct combat vehicles.","RPG units are the clearest documented counter to a Tank, but outcomes depend on the whole setup.","Vehicle prices, health, capacity, upgrades, and fixed unlocks are not confirmed.",{"bodyType":670},{"title":919,"description":1163},{"loc":478,"lastmod":305},[],"en\u002Fvehicles\u002Fvehicles",[24,1162,928,931,934],"mmutSOoxIPnwZflPBgNIYZG-pnDgaaBH5GHxwZOMkL4",[1182],{"id":1183,"title":1184,"author":435,"body":1185,"category":1377,"coverLabel":285,"coverTone":286,"description":1378,"draft":288,"extension":289,"faq":1379,"featured":288,"game":24,"h1":1382,"keyTakeaways":1383,"meta":1387,"navigation":303,"path":1388,"publishedAt":305,"readTime":671,"seo":1389,"sitemap":1390,"statCards":1391,"stem":1392,"tags":1393,"updatedAt":305,"__hash__":1395},"maps\u002Fen\u002Fmaps\u002Fmaps.md","Ragdoll Wars Maps: Layouts and Battle Tips",{"type":10,"value":1186,"toc":1366},[1187,1194,1198,1201,1205,1216,1221,1225,1233,1236,1239,1245,1248,1252,1255,1265,1268,1271,1281,1285,1288,1291,1294,1297,1301,1304,1307,1310,1314,1318,1321,1325,1328],[18,1188,1189,1190,1193],{},"Ragdoll Wars maps are best treated as battle setups rather than a fixed tier list. ",[22,1191,1192],{},"Green Valley"," is the named map clearly shown in gameplay. Other references describe desert-like, forest-like, open, fortified, and sandbox-style layouts, but they do not establish a complete official map roster or prove that every description is a separately selectable map. Choose a layout by the space your test needs: open ground for vehicles and long sight lines, cover for infantry and defenses, or room to experiment with units, structures, weapons, and support attacks.",[13,1195,1197],{"id":1196},"ragdoll-wars-map-reference","Ragdoll Wars map reference",[18,1199,1200],{},"The table separates a named map from terrain and scenario descriptions. Use the named entry as the safest selection reference; use the other rows as layout guidance rather than assuming each one is an official map name.",[69,1202],{":columns":1203,":rows":1204},"[{\"key\":\"map_or_layout\",\"label\":\"Map or layout\"},{\"key\":\"what_to_expect\",\"label\":\"What to expect\"},{\"key\":\"useful_for\",\"label\":\"Useful for\"},{\"key\":\"certainty\",\"label\":\"Selection note\"}]","[[\"Green Valley\",\"A natural-looking battlefield with open placement space\",\"Blue-versus-Red battles, infantry, vehicles, and defense-line tests\",\"Named map shown in gameplay\"],[\"Desert-style layout\",\"Open terrain that favors long-range exchanges and broad vehicle movement\",\"Tanks, Humvees, snipers, and support-attack tests\",\"Desert is a player-described reference, not a confirmed formal title\"],[\"Forest-like layout\",\"More visual obstruction and opportunities to hide units or break direct sight\",\"Ambushes, defensive holds, and close pushes\",\"Formal name and complete layout are unconfirmed\"],[\"Open battlefield\",\"Long sight lines, fewer obstacles, and more room to turn vehicles\",\"Armored vehicles, helicopters, long-range weapons, and airstrikes\",\"Layout type, not a confirmed map name\"],[\"Fortified or mixed battlefield\",\"Walls, sandbags, fences, and lanes that shape an approach\",\"Infantry advances, protected firing positions, and defensive tests\",\"Layout type, not a confirmed map name\"],[\"Sandbox arena\",\"Room to place opposing forces, vehicles, structures, and support attacks\",\"Formation tests, weapon matchups, physics experiments, and large battles\",\"Scenario description; no fixed victory route is established\"]]",[18,1206,1207,1208,1211,1212,1215],{},"The practical distinction is between ",[22,1209,1210],{},"selection evidence"," and ",[22,1213,1214],{},"battlefield behavior",". Green Valley is the useful anchor when you need a named choice. The remaining rows help you judge whether a visible area is suitable for a particular experiment, but they should not be turned into an invented official list.",[124,1217],{":segments":1218,"description":1219,"title":1220,"videoId":144},"[{\"start\":28,\"label\":\"Select Green Valley for two teams\"}]","This moment supports the named-map guidance by showing Green Valley selected for a scenario where two teams fight each other.","Select Green Valley for a two-team battle",[13,1222,1224],{"id":1223},"what-each-layout-changes","What each layout changes",[18,1226,1227,1228,1232],{},"Map geometry affects more than appearance. It changes how quickly opposing teams meet, how much warning a unit receives, and whether a vehicle can keep moving after the first collision. Open ground gives tanks, Humvees, helicopters, and airstrikes space to operate, but it also exposes infantry, RPG carriers, and concentrated formations. If you are testing range or damage, that exposure can be useful because it makes the result easier to observe. Keep the ",[27,1229,1231],{"href":54,"target":30,"rel":1230},[32,33],"battle setup"," consistent while comparing layouts.",[18,1234,1235],{},"Cover creates the opposite tradeoff. Walls, sandbags, fences, and natural obstruction can protect a firing position and force an enemy toward a particular lane. They can also trap your own units if the position has no side route or retreat space. A covered position is therefore not automatically stronger: it is stronger only when it protects the unit without preventing movement or line-of-sight checks.",[18,1237,1238],{},"Forest-like or obstructed terrain is useful for testing concealment and short-range pushes. It can make a unit harder to spot directly, while reducing the effective view of a sniper, RPG carrier, or other ranged attacker. High ground has a similar tradeoff. It may improve visibility, but an isolated unit on a ridge can become an obvious target when it lacks cover.",[124,1240],{":segments":1241,"description":1242,"title":1243,"videoId":1244},"[{\"start\":981,\"label\":\"Use forest-like surroundings for hiding\"}]","This moment supports the forest-like layout guidance by showing the area described as forest and discussing its use for hiding.","Use forest-like terrain for concealment tests","oe9C-Wq102o",[18,1246,1247],{},"Ragdoll physics make edges, slopes, walls, vehicle collisions, and narrow passages part of the test. Leave enough space to see what happens after a hit instead of packing every unit against a boundary. A result that looks like a weapon difference may actually be caused by a slope, a collision, or a blocked route.",[13,1249,1251],{"id":1250},"setting-up-a-map-battle","Setting up a map battle",[18,1253,1254],{},"Start from the HQ or the battle entry and open the map selection interface. Select Green Valley if you want the clearest named-map reference, then enter the battlefield. The exact relationship between the HQ and the introductory arena is not fully established, so use the visible entry control in the current game build rather than relying on a presumed menu path.",[18,1256,1257,1258,1211,1261,1264],{},"Set up the two opposing sides as ",[22,1259,1260],{},"Blue",[22,1262,1263],{},"Red",". Give each side a clear starting area and attack direction before placing units. This prevents an uneven spawn arrangement from being mistaken for a map advantage. For a simple first comparison, use the same unit count and comparable positions on both sides.",[18,1266,1267],{},"Inspect the area before filling it. Identify open ground, cover, narrow lanes, a possible fallback point, and enough turning space for vehicles. Then place infantry, snipers, and support units where their expected range makes sense. Put walls, sandbags, or fences between a defensive position and the main approach, but leave at least one route that allows the defending side to reposition.",[18,1269,1270],{},"Place tanks and Humvees on ground with room to turn. Keep helicopters and support attacks over a visible target area when testing their effect. RPGs, mortars, airstrikes, nuclear attacks, and mines can all produce different-looking results depending on whether the target is grouped, covered, or spread across open ground. Change one major variable at a time so the map, formation, and weapon are not all changing together.",[18,1272,1273,1274,558,1276,562,1278,1280],{},"Begin the battle and watch the first contact rather than immediately adding more units. Pause, change the camera, or use the available ",[345,1275,557],{},[345,1277,561],{},[345,1279,565],{}," speeds to inspect movement and impact behavior. Record where the first sighting occurred, where the first collision happened, and whether either side became stuck. Those observations are more useful than declaring a universal “best map.”",[13,1282,1284],{"id":1283},"choosing-space-for-each-test","Choosing space for each test",[18,1286,1287],{},"Use an open area when the question is about range, vehicle movement, helicopter access, or the footprint of a support attack. Spread units far enough apart to see the attack path, then repeat with a tighter formation if you want to measure the effect of clustering. Open ground is also the easiest place to see whether a vehicle has enough clearance to turn and whether a projectile reaches its intended target.",[18,1289,1290],{},"Use cover and mixed terrain when the question is about defense. Put a small number of units behind a wall, sandbag line, or fence, then leave a visible approach for the attacking side. Keep a fallback point behind the first line. If the defenders are completely enclosed, the result measures entrapment as much as protection.",[18,1292,1293],{},"Use obstructed or forest-like space for ambush and close-approach experiments. Do not assume that hidden units are safe; reduced visibility can hurt both sides, and a short route may let an attacker reach the position before a ranged unit can respond. Place one reference unit in a more open position so you can distinguish concealment from a general loss of sight.",[18,1295,1296],{},"Use a sandbox-style arrangement for physics and formation tests. Start with one unit, one obstacle, or one vehicle interaction. Check the result, then increase the number of objects. A full map can become difficult to read when every faction, structure, vehicle, and attack is active at once. Smaller trials make it easier to identify whether a slope, edge, wall, or collision caused the outcome.",[13,1298,1300],{"id":1299},"map-decisions-and-limitations","Map decisions and limitations",[18,1302,1303],{},"There is no supported evidence for one universally best Ragdoll Wars map. The right choice depends on the decision: open space for visibility and mobility, cover for defense, obstruction for concealment, or a flexible arena for experiments. A map that helps a tank test may be poor for a sniper test, and a defensive layout may hide the reason an attack failed.",[18,1305,1306],{},"Treat Green Valley as the confirmed named example, not as proof that it is the strongest or only available map. “Desert” and forest-like descriptions are useful clues about terrain, but their formal names, full boundaries, spawn rules, unlock conditions, map-specific rewards, and long-term progression effects are not established here. Check the current in-game map panel for the selectable names and any changes in the live build.",[18,1308,1309],{},"When comparing two layouts, keep the teams, unit counts, weapons, support attacks, and starting plan consistent. Run a second pass after the first contact and adjust only the feature you are investigating. If a unit gets stuck, a vehicle cannot turn, or a team is exposed immediately, move the placement before judging the map. This approach turns a map choice into a readable battle test instead of a noisy one-off result.",[13,1311,1313],{"id":1312},"first-time-ragdoll-wars-map-questions","First-time Ragdoll Wars map questions",[210,1315,1317],{"id":1316},"are-map-specific-rewards-or-unlock-requirements-confirmed","Are map-specific rewards or unlock requirements confirmed?",[18,1319,1320],{},"No map-specific rewards or unlock conditions are established for this reference. If the current game shows a lock, requirement, or reward beside a map, use that live panel as the current rule.",[210,1322,1324],{"id":1323},"what-should-i-trust-if-a-map-name-differs-from-this-guide","What should I trust if a map name differs from this guide?",[18,1326,1327],{},"Trust the selectable name shown in the current in-game map panel. Green Valley is the clearest named example here, while labels such as desert or forest describe reported terrain and may not match a formal map title.",[232,1329,1330,1336,1344,1352,1359],{},[235,1331,1332,1334],{},[238,1333,240],{},[238,1335,243],{},[18,1337,1338,1341],{},[27,1339],{"href":1340},"https:\u002F\u002Fwww.ragdollwars.wiki\u002Fmaps\u002FRagdoll-Wars-maps",[27,1342,1340],{"href":1340,"rel":1343},[252],[18,1345,1346,1349],{},[27,1347],{"href":1348},"https:\u002F\u002Fwww.ragdollwars.wiki\u002Fmaps\u002FRagdoll-Wars-battle-map",[27,1350,1348],{"href":1348,"rel":1351},[252],[18,1353,1354,1356],{},[27,1355],{"href":634},[27,1357,634],{"href":634,"rel":1358},[252],[18,1360,1361,1363],{},[27,1362],{"href":393},[27,1364,393],{"href":393,"rel":1365},[252],{"title":270,"searchDepth":271,"depth":271,"links":1367},[1368,1369,1370,1371,1372,1373],{"id":1196,"depth":271,"text":1197},{"id":1223,"depth":271,"text":1224},{"id":1250,"depth":271,"text":1251},{"id":1283,"depth":271,"text":1284},{"id":1299,"depth":271,"text":1300},{"id":1312,"depth":271,"text":1313,"children":1374},[1375,1376],{"id":1316,"depth":281,"text":1317},{"id":1323,"depth":281,"text":1324},"Maps","Compare Green Valley and reported Ragdoll Wars map layouts, then choose terrain for vehicles, defenses, ranged units, and sandbox battle tests.",[1380,1381],{"question":1317,"answer":1320},{"question":1324,"answer":1327},"Ragdoll Wars Maps",[1384,1385,1386],"Green Valley is the clearest named map confirmed in gameplay.","Open, covered, obstructed, and sandbox layouts support different battle tests.","Use the current in-game map panel for formal names, unlocks, and mutable map details.",{"bodyType":670},"\u002Fmaps",{"title":1184,"description":1378},{"loc":1388,"lastmod":305},[],"en\u002Fmaps\u002Fmaps",[24,1377,1394,678],"Battlefields","6rLJeWYlb6So39Th3gDhXmeUOHtKPt5lM7Tk_bBqjeQ",[1397],{"id":1398,"title":1399,"author":435,"body":1400,"category":1582,"coverLabel":285,"coverTone":286,"description":1583,"draft":288,"extension":289,"faq":1584,"featured":288,"game":24,"h1":1590,"keyTakeaways":1591,"meta":1596,"navigation":303,"path":54,"publishedAt":305,"readTime":671,"seo":1597,"sitemap":1598,"statCards":1599,"stem":1600,"tags":1601,"updatedAt":305,"__hash__":1603},"battles\u002Fen\u002Fbattles\u002Fbattles.md","Ragdoll Wars Battles: Teams, Formations, and Controls",{"type":10,"value":1401,"toc":1568},[1402,1405,1409,1412,1416,1419,1423,1426,1429,1432,1436,1439,1442,1447,1450,1454,1457,1460,1465,1469,1472,1475,1478,1482,1485,1488,1491,1494,1498,1502,1505,1509,1512,1516,1523,1527,1530],[18,1403,1404],{},"Ragdoll Wars Battles is a sandbox battle system built around choosing an arena, assigning opposing teams, placing units and equipment, and observing how positioning, collisions, weapons, vehicles, and support attacks change the result. It is better suited to repeatable formation tests than to a fixed campaign with one guaranteed winning army. Start with a simple Blue-versus-Red setup, keep the two sides comparable, and change one variable at a time when you want a useful comparison.",[13,1406,1408],{"id":1407},"ragdoll-wars-battles-reference","Ragdoll Wars Battles reference",[18,1410,1411],{},"The table below separates battle objects and roles from named scenarios. Team colors identify sides; they do not establish a permanent strength advantage. Scenario labels such as Battle Royale or Missions are included as context, but their complete rules, rewards, and victory conditions are not established here.",[69,1413],{":columns":1414,":rows":1415},"[{\"key\":\"battle_element\",\"label\":\"Battle element\"},{\"key\":\"purpose\",\"label\":\"Purpose in a battle\"},{\"key\":\"practical_use\",\"label\":\"How to use it\"},{\"key\":\"boundary\",\"label\":\"What to verify\"}]","[[\"Arena\",\"Provides the space for deployment and observation\",\"Choose a map, place both sides, then run a controlled test\",\"The current map panel is authoritative for selectable names\"],[\"Blue \u002F Red teams\",\"Creates a clear two-sided engagement\",\"Use matching team colors when comparing formations\",\"Color does not prove a fixed advantage\"],[\"Yellow \u002F Green teams\",\"Adds another color pairing for comparison\",\"Repeat the same setup while changing only the team pairing\",\"Do not assume different properties without an in-game indication\"],[\"Front Line\",\"Absorbs first contact and establishes the engagement line\",\"Use durable or numerous units near the expected approach\",\"A dense line can amplify collisions and knockdowns\"],[\"Damage Group\",\"Applies damage from behind the first contact\",\"Leave clear firing lanes for ranged or high-damage units\",\"Front units can block shots or become the first target\"],[\"Support Group\",\"Reinforces a position or adds pressure\",\"Place supporting units, vehicles, or resources where they can contribute without immediate exposure\",\"Early exposure can make support the priority target\"],[\"Reserve\",\"Responds to a flank, breakthrough, or frontline loss\",\"Keep some units behind the main line instead of deploying everything together\",\"Its value depends on leaving room to move\"],[\"Structures\",\"Shapes cover, lanes, entrances, and firing positions\",\"Use sandbags, walls, and fences to guide an approach\",\"A barrier can protect a position or trap its occupants\"],[\"Vehicles\",\"Adds mobility and heavy firepower\",\"Test Humvees, tanks, and helicopters in open space or against specific counters\",\"Clearance and terrain can change the result\"],[\"Support Attacks\",\"Changes the battle with area effects or explosives\",\"Use airstrikes, nukes, or landmines after the formation is readable\",\"Large blasts can affect friendly and opposing units alike\"],[\"Battle Controls\",\"Controls selection, timing, speed, and viewpoint\",\"Pause, switch camera, and compare 0.5x, 1x, and 2x playback\",\"Exact platform inputs may follow the current game prompt\"]]",[18,1417,1418],{},"Use the table as a setup reference, not as a tier list. A Front Line is not automatically better than a Reserve, and a tank is not automatically the best answer to every formation. Each element changes the question your battle can answer.",[13,1420,1422],{"id":1421},"building-a-readable-army","Building a readable army",[18,1424,1425],{},"The most reliable setup gives each group a job. Put a Front Line where the opposing side is expected to make contact. Behind it, place the Damage Group far enough back to preserve a firing lane, but not so far away that it cannot influence the first engagement. A Support Group can protect a weak side, add a second angle, or bring a vehicle into the fight. Keep a Reserve behind the main position so a breakthrough has a response.",[18,1427,1428],{},"Avoid stacking every unit in one small area. Ragdoll physics means that contact, explosions, and knockback can turn a crowded formation into a chain reaction. A tightly packed line may look stronger before the start, yet it can lose stability when several soldiers are pushed into one another. Spacing also makes it easier to see which unit caused a change in the battle.",[18,1430,1431],{},"The unit list can include ordinary soldiers, Henchmen, pistol units, AK soldiers, snipers, RPG users, and flamethrowers. Treat these as different jobs rather than simply adding the largest available count. Snipers and other ranged units need an unobstructed route to their targets. RPG users are useful in vehicle-interaction tests, while flamethrowers and other close-range threats need a route that brings them into effective distance. The exact result still depends on placement, timing, cover, and collisions.",[13,1433,1435],{"id":1434},"teams-maps-and-structures","Teams, maps, and structures",[18,1437,1438],{},"Blue-versus-Red is the clearest baseline because two visible sides make the first comparison easy to read. Yellow-versus-Green can serve the same purpose when you want a second color pairing. The colors are identifiers, not evidence of different stats, passive bonuses, or a guaranteed winner. To compare pairings fairly, keep units, quantities, starting distance, structures, and support attacks consistent.",[18,1440,1441],{},"The arena and map determine how quickly the two sides meet and how much room vehicles have to turn. Open space is useful for tanks, Humvees, helicopters, snipers, and airstrike tests because sight lines and movement are easier to observe. A covered or obstructed area is more useful for defensive holds, ambush-style approaches, and close-range pressure. A mixed area with barriers can reveal whether a formation can advance through a narrow lane without losing its shape.",[124,1443],{":segments":1444,"description":1445,"title":1446,"videoId":144},"[{\"start\":28,\"label\":\"Set up Blue and Red sides with units and structures\"}]","This moment supports the map and structure setup described here by showing a Blue-versus-Red scenario with soldiers, RPG and flamethrower units, a barrier, and a fence.","Set up a Blue-versus-Red battle with map structures",[18,1448,1449],{},"Structures are tactical tools rather than decoration. Sandbags, walls, and fences can protect a firing position, break a direct route, or force an attacking group toward a chosen entrance. Leave a fallback route behind a defensive line. If units have no way around a barrier, a result may measure entrapment instead of protection. Likewise, do not put a ranged group directly behind a dense wall of friendly units if the purpose is to compare its firepower.",[13,1451,1453],{"id":1452},"vehicles-and-support-attacks","Vehicles and support attacks",[18,1455,1456],{},"Vehicles make useful standalone experiments because their movement and scale change the space around them. Use a Humvee when you want to observe a mobile unit in a larger formation. Use tanks for heavy-versus-heavy tests or for checking how infantry and RPG users respond to an armored target. Helicopters need a visible target area and enough room for their movement to be meaningful. When a vehicle cannot turn or becomes caught on an obstacle, adjust its placement before declaring that its matchup failed.",[18,1458,1459],{},"Support attacks should be introduced after the basic formation is understandable. An airstrike can test area pressure, a landmine can test route denial, and a nuke can produce a very large blast and knockback event. Keep the camera at a safe viewing distance and use pause or slower playback when inspecting the result. A support attack may disrupt both teams, so compare the location and timing of the strike rather than treating the remaining side as proof of universal superiority.",[124,1461],{":segments":1462,"description":1463,"title":1464,"videoId":129},"[{\"start\":7,\"label\":\"Test a Humvee, airstrike, and nuke in Arena\"}]","This Arena tutorial moment supports the vehicle and support-attack tests described here by showing a Blue troop, a Humvee, an airstrike, and a nuke, including a first-person blast view.","Test a Humvee, airstrike, and nuke in the Arena",[13,1466,1468],{"id":1467},"comparing-battle-scenarios","Comparing battle scenarios",[18,1470,1471],{},"Army Battle is the broadest useful setup for testing a full formation: Front Line, Damage Group, Support Group, and Reserve can all be present. Red vs Blue is a direct two-side comparison. NPC Wars is useful for observing AI or NPC interaction, but behavior should not be treated as a fixed script unless the live game states one. Battle Royale and Missions may provide more specific objectives or rules, but their complete victory conditions, participant limits, and reward details are not confirmed here.",[18,1473,1474],{},"Use a short, repeatable comparison rather than a single dramatic result. First run the two sides with matching unit categories and a simple open placement. Then change one factor: move the cover, widen the spacing, add a Reserve, replace one unit role, or delay the support attack. Record the first contact, the first major loss of formation, the breakthrough location, and the surviving firepower. These observations explain the result better than a claim that one team color or one unit is always strongest.",[18,1476,1477],{},"Physics also makes repeat runs important. Identical forces can produce different outcomes when a collision, knockback event, explosion, or terrain contact sends a unit in a different direction. That is not a reason to ignore the result; it is a reason to use several controlled trials and describe the conditions that changed. If a formation repeatedly fails at the same approach, inspect its spacing and route before adding more units.",[13,1479,1481],{"id":1480},"battle-controls-and-limits","Battle controls and limits",[18,1483,1484],{},"For a first comparison, use a small number of units and one clear objective. A tenser battle is not automatically a better test: too many soldiers, structures, vehicles, and explosions can hide the first cause of failure. Once the basic interaction is visible, scale the same setup gradually. If the result changes after adding one row of units, one barrier, or one support attack, that difference is more informative than rebuilding the entire army. This also makes it easier to distinguish a role problem from a map problem.",[18,1486,1487],{},"During a battle, select units, start or pause the action, change the viewpoint, and adjust the playback speed when those controls are available. The documented speed options are 0.5x, 1x, and 2x, with cinematic and first-person views used to inspect the action from different angles. Use normal speed for the broad outcome, slow speed for contact and blast behavior, and pause for checking whether a line broke because of damage, collision, or terrain.",[18,1489,1490],{},"There is no supported basis here for a persistent army progression system, a fixed color advantage, or a universal best formation. Missions, Battle Royale, and NPC Wars may change as the game changes, and the current interface should decide their live rules. The same applies to map names, available units, platform controls, and any requirements or rewards shown in-game.",[18,1492,1493],{},"The safest way to play Ragdoll Wars Battles is to define the test before deploying. Ask whether you are comparing a map, a formation, a vehicle matchup, a support attack, or a defensive position. Keep the other variables stable, leave enough space to observe movement, and repeat surprising results. This turns the sandbox's unpredictable ragdoll reactions into useful battle information without pretending that one noisy round is a permanent rule.",[13,1495,1497],{"id":1496},"ragdoll-wars-battles-faq","Ragdoll Wars Battles FAQ",[210,1499,1501],{"id":1500},"do-team-colors-change-a-units-strength","Do team colors change a unit's strength?",[18,1503,1504],{},"No confirmed rule gives Blue, Red, Yellow, or Green a permanent strength advantage. Use the colors to identify sides and compare equal setups rather than assuming a color bonus.",[210,1506,1508],{"id":1507},"what-should-i-change-when-my-formation-collapses-immediately","What should I change when my formation collapses immediately?",[18,1510,1511],{},"Pause the battle and inspect spacing, the first contact point, and the route around any structure. Move the Damage Group behind a clearer firing lane, reduce crowding in the Front Line, or keep a Reserve behind the main position before adding more units.",[210,1513,1515],{"id":1514},"how-can-i-test-a-tank-or-helicopter-fairly","How can I test a tank or helicopter fairly?",[18,1517,1518,1519,1522],{},"Give the vehicle enough clear space to move, keep the opposing setup consistent, and change one matchup or placement at a time. The ",[27,1520,773],{"href":478,"target":30,"rel":1521},[32,33]," helps identify the relevant mobile roles before you compare them. Repeat the test if a collision or terrain edge decides the result, because ragdoll physics can send units in different directions.",[210,1524,1526],{"id":1525},"are-battle-royale-and-missions-guaranteed-to-have-the-same-rules-as-army-battle","Are Battle Royale and Missions guaranteed to have the same rules as Army Battle?",[18,1528,1529],{},"No. They are separate battle contexts, and their complete objectives, victory conditions, participant limits, and rewards are not established here. Use the current mode panel and in-game instructions for those details.",[232,1531,1532,1538,1546,1554,1561],{},[235,1533,1534,1536],{},[238,1535,240],{},[238,1537,243],{},[18,1539,1540,1543],{},[27,1541],{"href":1542},"https:\u002F\u002Fwww.ragdollwars.wiki\u002Fbattles\u002FRagdoll-Wars-army-battle",[27,1544,1542],{"href":1542,"rel":1545},[252],[18,1547,1548,1551],{},[27,1549],{"href":1550},"https:\u002F\u002Fwww.ragdollwars.wiki\u002Fbattles\u002FRagdoll-Wars-battle-arena",[27,1552,1550],{"href":1550,"rel":1553},[252],[18,1555,1556,1558],{},[27,1557],{"href":257},[27,1559,257],{"href":257,"rel":1560},[252],[18,1562,1563,1565],{},[27,1564],{"href":393},[27,1566,393],{"href":393,"rel":1567},[252],{"title":270,"searchDepth":271,"depth":271,"links":1569},[1570,1571,1572,1573,1574,1575,1576],{"id":1407,"depth":271,"text":1408},{"id":1421,"depth":271,"text":1422},{"id":1434,"depth":271,"text":1435},{"id":1452,"depth":271,"text":1453},{"id":1467,"depth":271,"text":1468},{"id":1480,"depth":271,"text":1481},{"id":1496,"depth":271,"text":1497,"children":1577},[1578,1579,1580,1581],{"id":1500,"depth":281,"text":1501},{"id":1507,"depth":281,"text":1508},{"id":1514,"depth":281,"text":1515},{"id":1525,"depth":281,"text":1526},"Battles","Use Ragdoll Wars Battles as a sandbox reference for teams, formations, structures, vehicles, support attacks, controls, and fair battle comparisons.",[1585,1586,1587,1589],{"question":1501,"answer":1504},{"question":1508,"answer":1511},{"question":1515,"answer":1588},"Give the vehicle enough clear space to move, keep the opposing setup consistent, and change one matchup or placement at a time. Repeat the test if a collision or terrain edge decides the result, because ragdoll physics can send units in different directions.",{"question":1526,"answer":1529},"Ragdoll Wars Battles",[1592,1593,1594,1595],"Ragdoll Wars Battles is a repeatable sandbox for comparing formations, units, vehicles, structures, and support attacks.","Team colors identify sides but do not establish a fixed advantage; positioning and spacing matter more.","Use pause, camera changes, and 0.5x, 1x, or 2x speed to inspect collisions, knockback, and battle outcomes.","Missions, Battle Royale, and NPC Wars need current in-game verification for complete rules and rewards.",{"bodyType":670},{"title":1399,"description":1583},{"loc":54,"lastmod":305},[],"en\u002Fbattles\u002Fbattles",[24,1582,1602,678],"Combat","5s_8AO2QPWyj_aq3tywTG3HpW2VvTVtAufGxI9zxsms",[1605],{"id":1606,"title":1607,"author":920,"body":1608,"category":1760,"coverLabel":285,"coverTone":286,"description":1761,"draft":288,"extension":289,"faq":1762,"featured":288,"game":24,"h1":1766,"keyTakeaways":1767,"meta":1772,"navigation":303,"path":1774,"publishedAt":305,"readTime":1775,"seo":1776,"sitemap":1777,"statCards":1778,"stem":1779,"tags":1780,"updatedAt":305,"__hash__":1781},"updates\u002Fen\u002Fupdates\u002Fupdates.md","Ragdoll Wars Updates: Current Status",{"type":10,"value":1609,"toc":1748},[1610,1614,1617,1620,1624,1627,1630,1634,1637,1641,1649,1654,1657,1662,1665,1669,1672,1675,1679,1682,1685,1689,1693,1696,1700,1703,1707,1710],[13,1611,1613],{"id":1612},"ragdoll-wars-update-status","Ragdoll Wars update status",[18,1615,1616],{},"Ragdoll Wars has a Roblox metadata update date of November 9, 2026, but that timestamp does not identify a patch, version, or individual change. There is no verified public patch list in the available update record, so treat November 9 as a platform activity signal rather than proof that a map, unit, weapon, vehicle, mission, or event was added.",[18,1618,1619],{},"For a reliable check, open the current Roblox game page, then compare the in-game map, Shop, deployment, and mission screens. If the game shows a new item or a named announcement, use that current panel as the authority for availability and requirements.",[13,1621,1623],{"id":1622},"confirmed-content-to-recheck","Confirmed content to recheck",[18,1625,1626],{},"The game currently has the systems players would use to verify a content change: selectable battlefields, Blue and Red teams, deployable soldiers, weapons, vehicles, structures, support attacks, Battle Controls, and missions. Green Valley is one named map, while Humvees, tanks, helicopters, RPGs, mortars, and flamethrowers are among the documented battle content. These are confirmed game elements, not a dated list of newly added features.",[18,1628,1629],{},"Use this comparison as a checklist rather than as a patch log:",[69,1631],{":columns":1632,":rows":1633},"[{\"key\":\"area\",\"label\":\"Area to check\"},{\"key\":\"visible_content\",\"label\":\"Content to compare\"},{\"key\":\"player_action\",\"label\":\"Player action\"}]","[[\"Maps\",\"Green Valley and other selectable arenas\",\"Open map selection and check for a newly available arena\"],[\"Units\",\"Soldiers, henchmen, snipers, RPG users, and flamethrower units\",\"Compare the Shop or deployment list for a new entry\"],[\"Weapons\",\"Pistols, AKs, MP5-style weapons, RPGs, mortars, and flamethrowers\",\"Inspect the relevant unit or weapon configuration\"],[\"Vehicles\",\"Humvees, tanks, and helicopters\",\"Deploy both teams and check whether the vehicle is available\"],[\"Missions\",\"Objective-based scenarios\",\"Open the mission entry and record its objective and completion state\"],[\"Events\",\"No specific event is confirmed\",\"Rely on an in-game or official announcement before expecting one\"]]",[18,1635,1636],{},"The table separates the things worth checking from the things that are actually tied to the November 9 timestamp. No item in it should be read as a newly released feature without a dated announcement or an in-game version notice.",[13,1638,1640],{"id":1639},"what-an-update-changes-for-players","What an update changes for players",[18,1642,1643,1644,1648],{},"When a new entry appears, test it in a controlled battle instead of assuming its role from its name. Select a map, assign units to Blue and Red, and compare the same setup before changing several variables at once. The ",[27,1645,1647],{"href":54,"target":30,"rel":1646},[32,33],"battle reference"," covers the formations and controls needed for that comparison. Structures such as walls, fences, and sandbags can alter defensive positions, while Battle Controls let you select units, pause or start combat, change the camera, and adjust battle speed between 0.5x, 1x, and 2x.",[124,1650],{":segments":1651,"description":1652,"title":1653,"videoId":144},"[{\"start\":28,\"label\":\"Select Green Valley and set up Blue and Red teams\"}]","This moment supports the map-check process by showing Green Valley selected for a battle between Blue and Red teams.","Set up a Green Valley Blue-versus-Red battle",[18,1655,1656],{},"Vehicles deserve a separate check. Put comparable vehicles on opposing teams and observe how they interact with counters such as RPGs or mortars. For a map change, repeat the same team setup on the new arena and look for differences in cover, routes, or placement space. For a mission, record the objective and completion result; do not assume a reward or unlock requirement that the game does not display.",[124,1658],{":segments":1659,"description":1660,"title":1661,"videoId":129},"[{\"start\":208,\"label\":\"Spawn tanks and helicopters for opposing teams\"}]","This moment supports the vehicle check by showing tanks and helicopters spawned for opposing teams before comparing the battle.","Compare opposing Ragdoll Wars vehicles",[18,1663,1664],{},"This approach helps distinguish a genuine content change from a different battle setup, a previously unseen item, or a creator demonstration. It also avoids treating a Roblox metadata refresh as a gameplay changelog.",[13,1666,1668],{"id":1667},"reported-observations-and-limits","Reported observations and limits",[18,1670,1671],{},"Gameplay material shows players selecting Green Valley, arranging Blue and Red forces, switching between maps, and spawning tanks and helicopters. A spoken reference to an added tank appears in gameplay commentary, but it does not establish an official release date or prove which version introduced the tank. Similarly, missions are shown as an activity players can complete, but there is no confirmed mission list, reward table, or update date.",[18,1673,1674],{},"The native wiki advertises an Update Log and Latest Updates area, yet a specific readable update entry is not available here. The same limitation applies to events: they are a sensible category to watch, but no named event, schedule, reward, or active event is confirmed. Keep creator or community observations separate from confirmed patch information until the game or an official announcement names the change.",[13,1676,1678],{"id":1677},"unknown-details-and-next-check","Unknown details and next check",[18,1680,1681],{},"The current record does not confirm a version number, a patch changelog, the effective date of any individual feature, event timing, mission rewards, or unlock requirements. It also does not show whether the November 9 Roblox update date represents gameplay changes, a listing refresh, or another platform-side update.",[18,1683,1684],{},"On your next visit, check the Roblox description and any in-game announcement first. Then compare the map selector, Shop, deployment menu, vehicle list, and mission screen. Save the exact name of any new entry and its displayed requirement before testing it in a Blue-versus-Red battle. If an official Update Log entry appears, use its named changes and dates to replace this cautious status with a version-specific record.",[13,1686,1688],{"id":1687},"first-time-ragdoll-wars-update-questions","First-time Ragdoll Wars update questions",[210,1690,1692],{"id":1691},"does-the-november-9-2026-roblox-date-prove-that-ragdoll-wars-added-new-content","Does the November 9, 2026 Roblox date prove that Ragdoll Wars added new content?",[18,1694,1695],{},"No. It confirms a Roblox metadata update date, but does not identify a patch, version, or newly added feature. Check the current game panels or a named official update entry for that detail.",[210,1697,1699],{"id":1698},"where-should-i-look-first-for-a-possible-new-ragdoll-wars-feature","Where should I look first for a possible new Ragdoll Wars feature?",[18,1701,1702],{},"Check the map selector, Shop, deployment menu, vehicle list, mission screen, and any in-game announcement. Record the exact item name and displayed requirement before treating it as an update.",[210,1704,1706],{"id":1705},"is-the-tank-confirmed-as-a-november-9-update","Is the tank confirmed as a November 9 update?",[18,1708,1709],{},"No. Gameplay commentary mentions an added tank, but it does not provide an official release date or connect the tank to the November 9 Roblox timestamp.",[232,1711,1712,1718,1725,1733,1740],{},[235,1713,1714,1716],{},[238,1715,240],{},[238,1717,243],{},[18,1719,1720,1722],{},[27,1721],{"href":393},[27,1723,393],{"href":393,"rel":1724},[252],[18,1726,1727,1730],{},[27,1728],{"href":1729},"https:\u002F\u002Fwww.ragdollwars.wiki\u002F",[27,1731,1729],{"href":1729,"rel":1732},[252],[18,1734,1735,1737],{},[27,1736],{"href":1340},[27,1738,1340],{"href":1340,"rel":1739},[252],[18,1741,1742,1745],{},[27,1743],{"href":1744},"https:\u002F\u002Fwww.ragdollwars.wiki\u002Funits\u002FRagdoll-Wars-soldiers",[27,1746,1744],{"href":1744,"rel":1747},[252],{"title":270,"searchDepth":271,"depth":271,"links":1749},[1750,1751,1752,1753,1754,1755],{"id":1612,"depth":271,"text":1613},{"id":1622,"depth":271,"text":1623},{"id":1639,"depth":271,"text":1640},{"id":1667,"depth":271,"text":1668},{"id":1677,"depth":271,"text":1678},{"id":1687,"depth":271,"text":1688,"children":1756},[1757,1758,1759],{"id":1691,"depth":281,"text":1692},{"id":1698,"depth":281,"text":1699},{"id":1705,"depth":281,"text":1706},"Updates","Check what the latest Ragdoll Wars update date confirms, what remains unverified, and how to verify maps, units, weapons, vehicles, missions, and events in-game.",[1763,1764,1765],{"question":1692,"answer":1695},{"question":1699,"answer":1702},{"question":1706,"answer":1709},"Ragdoll Wars Updates",[1768,1769,1770,1771],"Roblox metadata lists November 9, 2026 as the current update date.","That date does not confirm a specific patch or newly added feature.","Check the map, Shop, deployment, vehicle, and mission panels for current availability.","Gameplay commentary about tanks and missions is not a dated official changelog.",{"bodyType":1773},"update-announcement","\u002Fupdates","5 min 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